Hey there,

Guys, here is just a few of the basic termonology that you will come across with relation to gaming keyboards. I have put together some definitions of them for your consideration. I am fully aware that there are many you out there that are very familiar with the termonology and what they do, but there are also some that are new to the gaming field and are not familiar with it. There are obviously more detailed explanations out there, I just figured I would touch on the finer aspects of them so anyone new to the gaming field has an idea of what is beind spoken about.


This is the four keys that are used to control movement. Typically your W, A, S & D keys.


This capability allows the keyboard to recognize large number of simultaneous key presses. Let’s take a look at how a keyboard does this. Typically in a standard keyboard (or dome switch keyboard), the design is so that the keyboard uses columns and rows of wires. Through this design the results that occur can be inaccurate when lots of keys are pressed at once. When this happens the dropped keys become “ghosts”. With keyboards that have anti-ghosting capabilities, they use a small dab of carbon at each switch site to prevent the contact of the keys from shorting the rows or columns of wires. In doing so, this allows the keyboard to decode each key press seperately. The great thing about this is that it is not a major difference in price to manufacture and therefore it doesn’t affect the retail price of the keyboard to drastically. The current gaming keyboard with anti-ghosting is the Microsoft Sidewinder X4 Gaming Keyboard. 


A macro is a collection of operations and property values that can be applied to an existing visualization or visualizations. Macros are not linked to the objects or visualizations to which they are applied but when they are used, the operations or property settings apply to the objects currently selected. This means that property settings can be applied to multiple visualization types, unlike property settings in styles. 


Optical is basically an device used for producing or controlling light. So if you took an optical mouse for example, it would be a mouse that produces light and in doing so uses the light to register it’s movment on your computer.


Ultra-polling in gaming mice increases the amount of times the firmware on a mouse reports it’s tracking data to the computer to 1ms (1000hz). In doing so, it reduces the interval between each transmission of movement calculations and therefore giving the cursor on screen a smoother and more precise feel with increased responsiveness.


On a hyperesponse button, there are two stages that go into the development of the button. This is to ensure that it can always be actuated no matter where it is pressed and also how quickly is it pressed. So basically if you don’t completely press down on a button or don’t press hard enough, the button will still actuate and you will not lose response time.


This is basically LED’s inside the keyboard that shine through illuminating the keys.


This is basically just when you doing something in a hurry or to create something quickly when needed.


These are basically game keys. The keys that you can program with macros.


This is pretty straight forward. Its a set of keys that are capable of handling a set of coded working instructions.


This is basically a study to see how things interact with the human body. So if you were to take a pen for example; holding it for long periods of time and writing with it could eventually cause discomfort to the hand and wrist. By making the design of the pen more ergonomical, it would allow for long periods of use with out causing discomfort. This study is applied to everything that interacts or can interact with the human body.

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  1. […] is that is has many features installed on the keyboard and unless you are used to working with a programmable keyboard you might find the keyboard confusing. Another reason is that if gaming is your only reason for […]

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